3 Pokemon Games That Were Denied the Adoration They Earned
In the wake of a taste of world peace courtesy of Pokemon Go, there's no question that the monster collecting series is about as mainstream video games around. The iconic Pikachu is just as identifiable as Mickey Mouse, if not more so. The continued frenzy surrounding trading card values guarantees almost daily Pokémon headlines. You'd be difficult to find a Pokémon game that didn't sell at least a couple million copies. Remarkably, fan-made Pokémon games achieve popularity every year.
Yet in spite of that pervasiveness and popularity, there are still Pokémon games that remain underappreciated. These are titles that didn't get their fair shake, or were buried by the excitement of the core series. They're Pokémon games released on ill-fated platforms or online offerings, or were pioneering attempts onto new mediums. They're often also Pokémon games that might have blossomed if they had received follow-ups or modern remakes. With these criteria in mind, this list will not be yet another recommendation for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.
Still, these might be these Pokémon games. So, before adjusting your spectacles and writing 'Well,' let us just agree that these are Pokémon games for those possessing discerning palates, agreed?
Pokemon Ranch: The Chill Precursor
Too many Pokémon games emphasize the battling aspect of the series, and far too few of them highlight the everyday aspects that would come with owning a companion. Admittedly, there are small features like these in modern games—players may pet, and feed your monsters in bases. But I am dying for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii is not that game. The downloadable-only title is most accurately viewed as the antecedent to Pokemon Home; that is, as a storage system to store monsters from various titles. Reviews from its launch said Ranch was a poor if not truly ugly game. It's not my goal to argue against these notions, but it compels me to say Ranch might be the closest we've come to a slice-of-life Pokémon game.
True to its title, the game takes place on a farm where your Mii avatars—imagine this—just relax with your Pokémon pals. The interactions with Pokémon were basic, and a lot of the appeal was watching what your monsters might do when not forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of living your life with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its fullest potential. I'd say 'save us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is as much a puzzle game as it is a life simulation.
Ranch came out well before Stardew Valley kicked off the enduring trend of cozy games. It was prior to the proliferation of idle games, and the Let's Play popularization of watching games you aren't playing. Most people never realized that Ranch's concept to watch your critters as much as you play with them wasn't to hide a shallow core. In truth, Ranch's meticulous design was so extraordinary, a live stream focused on broadcasting the game continuously. The streamer who operates the channel states that, after almost twenty years of experiencing the game, he even now has not seen everything that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokemon Duel: The Tactical Board Game Lost
Are you aware that Pokemon once had an licensed tabletop game with miniatures? Pokemon Duel was the 2016 attempt to adapt the tabletop experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's first forays into the world of free-to-play mobile gaming. Duel had the hallmarks of a gacha game where players could pay to win—and there was motivation to do so, given the slow progression for new pieces.
These poor design choices obfuscated a sad truth: Pokémon Duel was an excellent tactical game with Duel anymore. "I can’t express how much I adored and miss this game," one YouTube comment states, years after Duel's servers were shut down. "Truly I think this game was better than TCG Pocket in terms of complexity, approachability, game design, and features in general," another commenter declared. "I am convinced if it came out now people would be playing it more than GO and Pocket together."
Regrettably, Duel's early release was plagued with server issues. Bugs, alongside Duel's scummy monetization model, gave people little reason to return. Should a revival occur, The Pokémon Company decided to revive this franchise, I'm still not certain things would play out differently. The unique board structure made for a great tactical experience for the handful of players who played Duel, but that board is also a daunting visual mess.
Pokemon: Magikarp Jump: The Silly Experiment
Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so silly, it was bordering on internet meme. Considering we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.
Within Magikarp Jump, the player is charged with raising the best possible version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'Magikarp raised to enter competitions to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many phone games, forces the player to wait before they can improve their Magikarp further. But it is clear throughout the experience that the developers appreciated and got the fan culture around Magikarp.
Nowhere was this more evident than in Jump's brutal random events, where your Magikarp was as likely to raise its stats as it was to get snatched by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also tried out other things one might wish the mainline games would do, like offering a diverse range of the same species of monster. I know it's not practical for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a particularly sophisticated or deep game, but the kernels of genius were there. Witty events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the conversation when 2026 GOTY season rolls around.
With numerous mainline entries and derivative titles, chances are that I didn't mention that particular Pokémon game you totally love but argue that not nearly enough people played. I know that some people remember games like Pokemon Ranger or Pokemon Pinball with affection despite argu